Gamespot has a good review of this game. It appears from the review that the game returns to the original C&C formula of tanks, tanks and more tanks for victory assurance. Tiberium is back and lethal as ever. In fact, it seems to have covered more than 70% of the globe. Of course, those who have been hardest hit by the Tiberium are either dead or changed. Tiberium is reshaping both man and Earth in it’s image.
Naturally, this creates contention between those who are unaffected (yet) by Tiberium (around 20% of the world’s remaining population) and those who live with it daily (the other 80%). This forms the basis for the Brotherhood of Nod creating a rift and launching yet another Tiberium War.
The game play has returned to the interface “goodness” of the original C&C. The story line partakes a bit of the C&C 2: Tiberium Sun style of story development. Although there are 3 campaigns (one for each faction, GDI, Nod and Scrin), there is only one ending. (Unlike the original C&C, where each campaign ended with total victory of that faction, something that was inherently contradictory, since if Nod won, none of the sequals would make sense… and if GDI won, how could Nod win also?)
If you look at the C&C website you’ll find that (C&C Publisher) Electronic Arts is aiming to make the tournament play a spectator sport. They also run a ticker across the top of the website with some tips and tricks.
C&C was the first RTS (real time strategy) game I played. Before that, I was hooked on TBS (turn based strategy) games. Civilization, Colonization, and sim games such as Populous and SimCity. And some turn-based RPGs like Starflight and Starflight 2.