Put up a BugTracker.  I’ll be importing the ASPECT projects that I’ve been working on over the years soon, so that if any users want to report bugs for those projects, they can.

Primarily though, this BugTracker is used to track the features/projects/ideas for my Xtools project.  I figured that while a diary is great, tracking future bugs and major progress in the project would be a little more automated if I utilized a BugTracker.  MantisBT is fairly full featured.  I have found a few bugs, and submitted them to the developer’s bug tracker.

Tasks completed:

  • Finished the basic DNB Parser
  • Finished the basic DNB Display page
    • Added simple filter and sort options
  • Finished the basic Batch Upload page

 

My reference links:

Relevant to the Xtools project.

 

Opening the Services Microsoft Console (MMC)

SERVICES.MSC

From a CMD batch file:

mmc %systemroot%\system32\services.msc

 

I’ve checked out a few of the free online game websites that offer Flash games.  I didn’t realize how advanced these games were getting, take for instance:

  • Gemcraft, which is a very simple “tower defense” game that has an extended play time with many maps to test your skills again.  I recall first encountering Tower Defense type games in Starcraft back in the day when players wrote their own scripted maps with Blizzard’s Starcraft map editor.
  • Sonny, which is a very short but well designed Final Fantasy type game.
  • Battalion Nemesis is an excellent little strategy game, but I never could get the save to work properly, so I didn’t bother playing many levels since my play time is limited mostly to mornings before work or in the short hours between close of business and dinner.
  • Bubble Tanks 2 is a quaint shooter a la Asteroids, but where you control the level change and you can upgrade your ship.  The number of ship varieties seems very limited, and it’s linear.  So once you make a selection, you can’t go back.  And there is no test drive.  So if you find yourself at the Super Bubble Tank at the end of the upgrade list, and you don’t like that tank, you have to start over from scratch.  Other than that flaw, it’s quite fun.
  • Light-Bot, is a nice little puzzle game which I’m still working on.
  • Pandemic 2 is morbid but challenging strategy game where you are the intellect behind the intelligent spread of a contagion, your objective is to kill all life on the planet.
  • Monster’s Den is pretty nifty too, sort of a Flash-based Hack (for anyone who remembers the old text based dungeon crawler) except you get 4 people in your party.

 

Over at paidcontent.org, I found an article indicating that Amazon.com had purchased IMDB a while back and promised to make video available for free online. Well, it’s happened. IMDB now hosts tons of movie and TV database information, and free video.  At least where TV shows are concerned, if they host it, it’s the full episode presented with limited commercial interruptions hosted by Hulu.

Gotta say, it’s pretty astounding the changes going on in the media these days.  Revolutionary, even.  But, if you stop to consider what the Writer’s Strike was all about (royalties for material shown online), I’m glad to see that issue was worked out, because I just might find myself watching less and less programming on the TV and watching more of it on-demand and online.

 

If you need to find the IP address from a DNB, the following procedure works wonders. 

>ld 20
PT0000
REQ: prt
TYPE: dnb
CUST 0
DN 4590
DATE
PAGE
DES

DN 4590
CPND
NAME User Name
XPLN 11
DISPLAY_FMT FIRST,LAST
TYPE SL1
TN 096 0 04 25 V KEY 00 H MARP DES 1140E 7 MAY 2008
(1140)

NACT

REQ: idu 96 0 4 25
1140TN: 096 0 04 25 V
TN ID CODE: 1140

ISET MAC ADR: 00:13:65:FF:04:FB
ISET IP ADR: 172.30.6.167:5000
LTPS IP ADR: 172.30.3.6

MANUFACTURER CODE: 00 [NAME]
MODEL: IP Phone 1140E
NT CODE: NTYS05AA
COLOR CODE: 66
RLS CODE: 25
SER NUM: FF04FB
FW/SW VERSION: 0625C6E

REQ:

 

Most of my friends wouldn’t think of my as incredibly sentimental or even very affected by events that occur in the world around me, but 9/11 made a terrible impact on me like so many other people, and I was across the country in San Francisco when it happened.

I still remember vividly being called my a co-worker of mine early in the morning before I’d normally wake, being urged despite my groggy state, to turn on the TV.  I remember snapping instantly awake at the horror on TV, while something that looked like a bad movie played itself out on the news.

I remember calling my boss next, and several friends after, to let them know about the tragedy in New York and to ask if they were ok.  My boss had it bad at the time, as he was originally from New York and still had family there.  Thankfully we later learned that no one he knew worked in or lived near the WTC and they were all ok, but I did know people who lost friends or loved ones in the attack or later in the brave attempt of fire fighters and police to rescue the victims of that attack.

As with Matt Tobey over at Comidy Central, I find myself somewhat retarded in expressing myself.  But I am heartened to see that there are still some who yearly pay their respects to the tragedy of that day.  I still well up with emotion thinking about that day and how impossible it is to express with words the loss and horror experienced by so many and how we were all united in our grief.  Matt provided a few clips of the first Daily Show (I normally don’t watch, so this is my first time seeing it) that aired after 9/11.  As this is a notebook mostly for me, I thought it was worth saving.  But if I do have any regular readers (hi Scott), take a moment and remember.

And thank you Matt for finding a clip that helps express the same emotional state I found myself in on that terrible day.

 

http://arstechnica.com/news.ars/post/20080908-gamers-fight-back-against-lackluster-spore-gameplay-bad-drm.html

http://arstechnica.com/reviews/games/spore-review.ars/1

http://kotaku.com/5048315/spore-review-evolutionary-creationism

I bought it. I played it. I don’t want to be one of those other reviews that complains solely about the DRM, so I’m going to list a few other flaws. What I’m not going to do is talk about what Spore does right. Despite the things it does right, these few things it does wrong cripple the gaming experience.

1. The DRM is vicious, like your kid sister who just discovered you necking with the girl next door and lords it over you… forever… or at least until you grow up and move away. Because that’s what it will take to get rid of the bad qualities of this game, giving it up.

2. Each stage of the game (prior to the Space Age) is excessively short and difficult to obtain desired results. Each stage is so random that I’m left wondering why I have such control over the creator tools. Additionally, achievements from one game to the next do not overlap. So you have to win your achievements anew each game.

3. No auto save. And this is huge. Since it is effectively a strategy game, if you make a mistake, you’re not just quitting, you’re losing the entire game to-date. As far as I can tell, the save function isn’t fantastic either, as you cannot save variations on a theme. It’s one save slot per campaign (multiple campaigns, granted)… but once you start down the dark path, forever will it dominate your destiny.

4. Combat in the Space age is clumsy and requires 13 year old reflexes and a 46″ monitor to obtain enough detail… oh wait, the game is recommended to be played and 1024×768 and not at a higher resolution. And, if you have a multi-GPU video card, you have to disable your multi-GPU configuration (read: make your video card run slower and less efficiently) in order for the game to even start.

5. It’s impossible to find anything in a 3 dimension space projected on a 2 dimensional surface. Whoever thought that trying to find a needle in a galaxy (you can zoom out as far as the galaxy map and in as far as the planet surface) would be fun when you cannot get depth perception going was a moron. You want me to get what, from where? Right I’ll just look on my map… look at all the pretty stars, what did you want again? And where is it? And how do I find that one item, on this one planet, in this one star system, among thousands of star systems? Brilliant.

6. According to Will Wright, you’re supposed to be punished if you’re too aggressive, and yet I found that the game was harder when I tried to be a herbivore, pacifist, social creature than by going carnivore/warrior or omnivore/industrial. The fact of the matter is, no matter how much more difficult it is to deal with a hostile universe, it’s a lot harder when you can’t eat your enemy (and when they’re not afraid of you.) Sun Tzu would have something snappy and full of wisdom to say about this.

7. The tutorial on any stage past the Civilization Stage eats heiney. When you start as one social methodology (religious/industrious/aggressive?) and capture another, there needs to be a better tutorial to explain how things are done for the new city type. There isn’t.

8. In the Space Age, when you set a building type for a given planet/colony, it should carry over (or at least you should have the option of it carrying over). Instead, every time you acquire a new colony (even another city on the same planet) you have to specify what the buildings will look like for each building. If you want some consistancy, you won’t get it without resorting to searching through the sporepedia (even if you limit it to just your creations, because after a while, you’ll have more than a few creations in your sporepedia library.)

9. Using creatures from your own sporepedia (when playing offline) makes it near impossible to identify differences in creatures between terraforming tiers. In my most recent game, I had 5 different variations of the same creature show up in the 6 herbivore slots for my T3 planet. When looking for T2/T3 creatures to populate my growing colonies, I had to spend more than 10 minutes per expansion hunting down that special T2/T3 creature.

10. You don’t get the choice not to share your creatures if you play while logged in to Spore.com. If you don’t want to share your creatures, then the best solution is to not play online. But, if you don’t play online, you get stuck with the flaw in #9 above. Egg/Chicken, bkh’kaw!

11. There are no planet/town/empire management tools in the Space Age. In order to manage anything, you have to micromanage. One of the inexcusable flaws of 4E strategy games is the lack of empire management tools. Spore breaks this rule like the Air Force breaking the sound barrier. While I’m not opposed to some of the mandates, having some reports capable of helping direct your efforts would be highly desirable. After all, if you have resources to collect, it’d be nice to know where to go rather than letting them overflow the resource collection limits of your colonies and see those resources wasted. (That’s right, if you don’t make a stop by the location every 15 minutes, you just might arrive to discover that the local colonists have had their version of the Boston Tea Party.)

I could go on, but I’ll stop to try to keep this review short.

 

The new series, Fringe, by J J Abrams is thought provoking and dramatic.  J J Abrams was writer, producer or director of TV Series Alias and Lost and also Movies Armageddon (with Bruce Willis), Cloverfield and the upcoming Star Trek movie.  My girlfriend swears by anything he does (well, except maybe Cloverfield, she’s not into horror/apocalypic shows.)

The actors were mostly unknowns to me, although I’ve seen Joshua Jackson before somewhere (either Dawson’s Creek, which I only caught a couple of episodes of, or Ocean’s 11 which I’ve seen several times).  John Noble I vaguely recalled seeing, and his bio says Lord of the Rings.  Of course, Abrams has a tendancy to draw on the regulars from his earlier programs and Lance Reddick fits the stereotype (as is a semi-regular on Abrams’ Lost series.)

The plot was very much how it was described, a sort of X-Files meets Twilight Zone.  The topics are very modern, they even go so far as to put the words “Dark Matter” and “Nanotechnology” in to the title sequence.  While not yet part of mainstream science (ergo, they must be part of Fringe science) they are certainly fast approaching the realm of mainstream.  Other topics are not as near mainstream, such as Pyschokinesis, Precognition, Artificial Intelligence (we have expert systems, not no true AI), Cybernetics, Suspended Animation and more.

The Pilot episode  ran an odd 135 minutes with commercial interruptions, although those interruptions were kept very brief which is surprising when you consider that the Pilot episode ran a $10 million dollar price tag for it’s creation.  But, after watching it, I’d say we got our money’s worth.  Amazingly, Metacritic currently rates it a 67/100.

 

For any of you who might have expressed some concern at the firing of the Large Hadron Collider in Geneva, you can put your mind at rest for at least the next year, CERN successfully fired the LHC last night at 8:26 GMT (12:26 AM Pacific) and according to the news reports today, not only are we still here, the control room was flowing with blubbly.

Although, to help you re-ignite your doomsaying and pessimism, the LHC was not fired at full strength and probably won’t be for the next year.  Also, scientists underestimated the heating effect of firing the LHC and had to re-cool the super-conductors used to bend the particle stream before firing it a second time this morning.

Scientists said that the worst that could happen (as far as damage from using the LHC goes) would be if the super-conductors failed to bend the particle stream and it instead lanced through a wall of the LHC causing hundreds of millions of dollars in damage (and burning a hole through the Earth’s crust of undefined depth/length.)

As someone pointed out in the commentaries of one of the many articles I’ve read on the LHC, it’s better to be an optimist about these kinds of things than a pessimist.  ‘You might as well keep a positive outlook, because if it all goes wrong, not even the pessimists will live to regret it.’  (Granted that might not be comforting to some.)

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