I met Jane McGonigal the year she and her ARG associates at 4orty2wo Entertainment ran the Halo 2 marketing ARG [i.e., I Love Bees]. Now, Jane is making the news solo with a new ARG [CNN: Urgent Evoke] intended to encourage people to take an active role in improving the real world by taking part in some community outreach program with a focus on problems in Africa.
Cheers Jane for a wonderful experience as a beekeeper (the ARG was way better than the game it advertised, Halo 2), glad to see you’re doing well.
Corporal Mazian, Beekeeper
(names & ranks were self chosen, a lot of people chose high ranking positions. But let’s be honest, not everyone gets to be a general or admiral.)
My first play through resulted in the first ending. I killed one of the people mid-way through because he was pretty evil and given the choice, I felt the world would be better without him. Apparently the little Daughter learns from this that she should kill her mom (having judged her mother to be irredeamable).
The first ending in this video is the ending I got my first play through. I accidently harvested a few little sisters rand said “meh” and didn’t reload. You see, if you remap your keyboard so that the Use key isn’t “F”, the indicators for whether you harvest or save don’t update dynamically. It was quite bewildering when I first played through, only to discover that I couldn’t save the little sister because the button combinations didn’t work. (It says “Press F” to save the little sister, and I did and nothing happened.) As I got the hang of it, I still sometimes pressed the wrong buttons (the key mapping wasn’t as easy as I remember Bioshock 1 being… on the other hand, it might just be that I’m getting older and am beginning to suck at 1P shooters.)
I let the first “boss” (the old woman) live, I killed the other guy (his name escapes me), killed “alex the great” as his sane-recordings asked that I do, and I said “Save myself” at the end once I got up to the surface. Voila, ending 1.
Considering my choices, I imagine if I’d said sacrifice I would have received Ending 3. The only thing that caused me to choose “save myself” over “sacrifice” was something she said about if I chose “X” it would indicate I had regret, and if she didn’t know if she could be a monster if I had regret. I must have misunderstood which choice signified regret.
My first play through I harvested none of the Little Sisters and got the “good ending.” I played through a second time to see what the “bad ending” was like. Youtube probably existed, but it was a mystery to me. I never completed my third playthrough for the “neutral ending.”
If you haven’t already, create a Battle.net account and sign up under Beta Preferences (download the system spec app and send Blizzard your system specs) then pray for lightning.
Infect the entire world with your mutant zombie virus. Left click near people to start the infection.
The disease will spread as your zombies move around.
Collect coins to buy upgrades in the ‘lab’ screen.
Use shortkeys [1..8] to select your special attack options
What Bioshock 2 looks like to those with Deuteranopia (a form of red-green color blindness)
What Bioshock 2 looks like to those with Protanopia (another red-green color blindness)
But this is what really caught my eye and why I felt a need to repost;
This is what Bioshock 2 looks like to those with Trianopia, a form of blue-yellow color blindness.
As I (apparently) have no color blindness, as I can tell a difference between all of these, having finally had a chance to see what color blind people see sets off all sorts of questions. Like how do color blind people know the difference between red & green lights (assuming we’re not talking about stop lights where position is as important as color) for emergency recognition? I know a lot of devices over the years have been designed with a single lamp that changes color based on state, red/green is a common state change.
Despite the fact that Eve Online has just released some fairly fantastic updates, this elderly review of Eve Online warms my heart. Eve is a game for PVP fantatics. It’s not meant for wussy, whiney carebear PVE players. Since I prefer more cooperative to competative play, I fit more in to the carebear mold than the pirate PVPer mold.
Still, Eve was a wonderfully beautiful game even when I played, and I can only imagine that all the recent improvements have made it more so. The fact that they’ve reached battles for 450+ capital ships is just astounding (considering that when I played, battles exceeding 40 ships would cause the entire game to grind to a halt.)
Still, with the heartlessness of deep space, I find myself less enthralled by Eve than when I first started.