I’m not sure who is more lame, the hacker for admitting that he hacked Valve, or Valve for trying (and failing) to trick the hacker in to flying to the US for a fake job interview. [Read the full story]
I’m not sure who is more lame, the hacker for admitting that he hacked Valve, or Valve for trying (and failing) to trick the hacker in to flying to the US for a fake job interview. [Read the full story]
I won’t normally post Zero Punctuation reviews to my blog, but I absolutely love Yahtzee, and Saints Row 2 is a special occasion. He actually offered a mostly good review of the game.
Zero Punctuation is NSFW.
Back in the days of Atari ST and Apple IIe computers, piracy was not as big a concern, and games from computer giants like Electronic Arts and Maxis (SimCity) were not copy protected, and they made a lot of money.
Evidence: http://i35.tinypic.com/s2unfc.jpg (thanks to Digg for finding this article)
Now, 20 years later, these publishers prevent you from using the game you purchase without adhering to strict set of policies determined by the publisher (and because of DRM, these games will not work if the DRM servers that support these games go down.)
Considering the hoopla over Spore, it occurs to me (not that I have the programming experience to pull it off) that if some trojan/virii genius could pull off a mass infection to turn multiple computers in to zombies, that pointing those zombies at Spore’s DRM servers in a DDoS attack, that would be the best way to show all of the loyal consumers (like myself) who paid cash money for Spore just how unstable EA’s commitment to providing a game really is.
DDoS the DRM servers and no consumer could authenticate.
I’ve checked out a few of the free online game websites that offer Flash games. I didn’t realize how advanced these games were getting, take for instance:
http://arstechnica.com/reviews/games/spore-review.ars/1
http://kotaku.com/5048315/spore-review-evolutionary-creationism
I bought it. I played it. I don’t want to be one of those other reviews that complains solely about the DRM, so I’m going to list a few other flaws. What I’m not going to do is talk about what Spore does right. Despite the things it does right, these few things it does wrong cripple the gaming experience.
1. The DRM is vicious, like your kid sister who just discovered you necking with the girl next door and lords it over you… forever… or at least until you grow up and move away. Because that’s what it will take to get rid of the bad qualities of this game, giving it up.
2. Each stage of the game (prior to the Space Age) is excessively short and difficult to obtain desired results. Each stage is so random that I’m left wondering why I have such control over the creator tools. Additionally, achievements from one game to the next do not overlap. So you have to win your achievements anew each game.
3. No auto save. And this is huge. Since it is effectively a strategy game, if you make a mistake, you’re not just quitting, you’re losing the entire game to-date. As far as I can tell, the save function isn’t fantastic either, as you cannot save variations on a theme. It’s one save slot per campaign (multiple campaigns, granted)… but once you start down the dark path, forever will it dominate your destiny.
4. Combat in the Space age is clumsy and requires 13 year old reflexes and a 46″ monitor to obtain enough detail… oh wait, the game is recommended to be played and 1024×768 and not at a higher resolution. And, if you have a multi-GPU video card, you have to disable your multi-GPU configuration (read: make your video card run slower and less efficiently) in order for the game to even start.
5. It’s impossible to find anything in a 3 dimension space projected on a 2 dimensional surface. Whoever thought that trying to find a needle in a galaxy (you can zoom out as far as the galaxy map and in as far as the planet surface) would be fun when you cannot get depth perception going was a moron. You want me to get what, from where? Right I’ll just look on my map… look at all the pretty stars, what did you want again? And where is it? And how do I find that one item, on this one planet, in this one star system, among thousands of star systems? Brilliant.
6. According to Will Wright, you’re supposed to be punished if you’re too aggressive, and yet I found that the game was harder when I tried to be a herbivore, pacifist, social creature than by going carnivore/warrior or omnivore/industrial. The fact of the matter is, no matter how much more difficult it is to deal with a hostile universe, it’s a lot harder when you can’t eat your enemy (and when they’re not afraid of you.) Sun Tzu would have something snappy and full of wisdom to say about this.
7. The tutorial on any stage past the Civilization Stage eats heiney. When you start as one social methodology (religious/industrious/aggressive?) and capture another, there needs to be a better tutorial to explain how things are done for the new city type. There isn’t.
8. In the Space Age, when you set a building type for a given planet/colony, it should carry over (or at least you should have the option of it carrying over). Instead, every time you acquire a new colony (even another city on the same planet) you have to specify what the buildings will look like for each building. If you want some consistancy, you won’t get it without resorting to searching through the sporepedia (even if you limit it to just your creations, because after a while, you’ll have more than a few creations in your sporepedia library.)
9. Using creatures from your own sporepedia (when playing offline) makes it near impossible to identify differences in creatures between terraforming tiers. In my most recent game, I had 5 different variations of the same creature show up in the 6 herbivore slots for my T3 planet. When looking for T2/T3 creatures to populate my growing colonies, I had to spend more than 10 minutes per expansion hunting down that special T2/T3 creature.
10. You don’t get the choice not to share your creatures if you play while logged in to Spore.com. If you don’t want to share your creatures, then the best solution is to not play online. But, if you don’t play online, you get stuck with the flaw in #9 above. Egg/Chicken, bkh’kaw!
11. There are no planet/town/empire management tools in the Space Age. In order to manage anything, you have to micromanage. One of the inexcusable flaws of 4E strategy games is the lack of empire management tools. Spore breaks this rule like the Air Force breaking the sound barrier. While I’m not opposed to some of the mandates, having some reports capable of helping direct your efforts would be highly desirable. After all, if you have resources to collect, it’d be nice to know where to go rather than letting them overflow the resource collection limits of your colonies and see those resources wasted. (That’s right, if you don’t make a stop by the location every 15 minutes, you just might arrive to discover that the local colonists have had their version of the Boston Tea Party.)
I could go on, but I’ll stop to try to keep this review short.
It’s become official, Flagship is officially dead. Back in the middle of August, Bill Roper did an interview with 1UP.com to talk about what happened at Flagship, Mythos, Hellgate: London, what went wrong, and where things are now.
I think it says a lot about a company and the loyalty that his ethics engendered if his former staff refuse to work on their own project under Hanbitsoft. Granted, I don’t know for sure (and he DOES leave a little room for being wrong about it himself) that no one from Flagship hasn’t signed on with Hanbitsoft to complete Mythos. But still, if you put your heart and soul in to a project for years and then walk away, that says “bitter enmity” to me more than anything else. Flagship must have really been bent over by Hanbitsoft when the new T3 management took over. Sad as it is, the accomplishments and camaraderie that this interview implies is just astounding.
I’m glad I work for a company with similar team spirit and ethics. Thankfully, we’re doing a bit better than Flagship has done, and (as far as I know) we’re not mortgaged up to the gills on a bad business plan. Instead of growing in leaps and bounds like Flagship, the management for my company has a desire to grow slowly and controllably. Since I’ve joined the team, they’ve added another 3 people in 4 months to the staff, and I’m sure they’re looking for the next now.
Good luck Bill, wherever you go and whatever you do, I’ll give any project you work on a spin. You’re top notch in my book.
It looks like some Germany-based company is starting a semi-WoW clone, except it’s free. Runes of Magic was reviewed by Kotaku where they outlined the similarities in brief between RoM and WoW. Then they started to talk about the differences. Some of the differences sound pretty interesting. For PVP, they have something called “server wars” where people from different servers can compete for the honor of their server (and presumably some reward).
What interests me the most is: How does a free MMORPG make money?
PS, I might check it out. Hard to say, as attractive as MMORPGs are occasionally, I just don’t have the time with everything else I schedule in to my life. And quite frankly, I think I may be past sitting in front of a computer screen for multiplayer gaming as anything other than an occasional past time.
Settlers has finally come to Steam. Perhaps I can talk some of my friends in to picking it up. The MetaCritic review is mostly promising. Granted it didn’t rate higher than Half-Life 2 or Halo, but it still came in with a fairly solid, middle-of-the-road score. I managed to snag one friend in to Steam with free copies of Half-Life 2 that came with my purchase of the Orange Box, and I’m hoping to snag another with a free test run of Team Fortress 2. (Lots of cartoony campy goodness.)
| Children of the Nile is an enjoyable City Building game. The premise is, you play the succession of Pharaohs of ancient Egypt, and you must give rise to the monuments of antiquity, securing a place for your name in the annals of history.The game received a warm reception at Metacritic, albiet not it’s highest rating ever. For some reason I find this historical period of Egypt to be fascinating. No doubt this fascination is widespread and what contributed to the grassroots success of TV series Stargate: SG-1.Unfortunately, the game can be completed quite easily by not attempting to build Pyramids. While their value to the growth of your prestige cannot be compared to any other single method of raising your status within the Egypt, their construction is a long and tedious process which is not made easy in the campaign scenarios where resources must be imported from afar.The steam version is mostly stable, although I have found a few instabilities running on Vista. I’m certain that it’s much more stable on XP. If only I had not converted my email to Windows Mail, I’d probably not have half the problems I have now. | ![]() ![]() ![]() |
I enjoy Team Fortress 2, but what would the Red Team do if they got fired? Hilarious!